Your solver's score will be the number of levels Process with 2 Gb of RAM (specified with the -Xmx Java flag), on aĪs soon as a program fails to solve 3 levels, itsĮvaluation ends. Your solver will have 10 seconds to solve each level in a Your solver on a series of Sokoban levels of increasing difficulty. On the Sokoban Wiki has many more ideas that could keep you busy forĪll entries received before the soft deadline will automaticallyīe entered into a Sokoban tournament. Suggests various useful ideas (only some of which the author Solver documentation written by a former MFF student. There are many additional techniques and optimizations youĬould optionally implement. Interface: // S = state type, A = action type public interface Problem įor example, on level 1 ( Easy/level0001.s4jl) the Implementation that can search any problem that implements this This assignment is worth 20 points and has two parts. Assignment 3: Sokoban Assignment 3: Sokoban
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